Minecraft
Odd's official Java Minecraft server. No cheats, no RKing, no griefing.
Get whitelisted
Fill in the form below and hit apply. You get whitelisted right away. No waiting on staff. 🎉
Log in with Discord to apply.
Server rules
The short version -- click one to read it in full.
Welcoming to all. No hate or harassment. Banter's fine, just keep it fun, not cruel.
No safe zones outside spawn. No combat logging. Ambushes and revenge raids are fair game.
Unclaimed stuff is fair game to take or break. Use chunk claims to protect your base.
Hacked clients, X-ray, autoclickers, and bug exploits are all bannable, including lag machines.
Don't grief or build too close to spawn. Keep shared builds usable for everyone.
Earn Oddcoins by playing and chatting on the server, Discord, and Twitch. Don't scam the system.
Server is open to everyone, but whitelist-only. Apply on the website and follow instructions in Discord DMs.
Staff use best judgement when rules don't cover it. Disagree? Raise it in Discord, not in-game.
What's different from vanilla
Everything below changes how the game actually plays -- not a full changelog, just the gameplay-affecting stuff.
Every player has a real OddCoins balance tied to their Oddcord account, earned by mining, farming, fishing, taming, enchanting, killing mobs, and unlocking advancements -- not vanilla's empty inventory-only progression. Earning pauses automatically while you're AFK.
Spend OddCoins in a server shop, or sell items straight out of your inventory back to the server for coins.
List items for other players to buy with OddCoins. A 20% fee applies to sales of 5+ coins, listings last 48 hours, and unsold items return to you automatically.
Earn or buy crate keys that open for a random item or coin reward.
Claim the chunk you're standing in to protect your builds from other players, and grant specific trust levels -- access, container, or build -- to people you choose.
Form a team with a shared team home and a private team-only chat channel, and toggle friendly fire on or off within it.
Save multiple named homes and teleport to staff-set warps, instead of vanilla's single bed spawn point.
Every teleport -- random teleport, home, warp, or an accepted teleport request -- goes through a 5-second stand-still countdown, a 30-second cooldown, and a 30-second lock after taking combat damage, so nobody can teleport out of a losing fight.
A command returns you to wherever you were standing right before your last teleport.
Disconnecting mid-fight instead of riding out the combat lock costs you a random item from your inventory the moment you reconnect.
Dying doesn't scatter your items on the ground -- they're collected into a personal grave you can browse and teleport straight to, lasting 72 hours, with its distance and coordinates visible. Anyone who gets there first can still loot it, though.
Put an OddCoin bounty on another player's head. Whoever kills them collects every bounty on their head at once, instantly -- and large bounties get announced server-wide.
Server-wide rankings for OddCoins, playtime, kills, and deaths.
Send OddCoins to another player instantly, no trading interface required.
Skipping the night always takes exactly 3 real, active players sleeping -- not vanilla's requirement that scales up (and gets harder to hit) the more people are online. AFK players don't count toward that number.
Server-set daily objectives pay out bonus rewards on top of whatever you'd normally earn from playing.